Tag Archives: fixing

Day 23: Bug Fixes


See that hole? In the wall? The gray gunk? That’s a bug. A filthy, rotten, no good very bad bug. It’s what I spent my day fixing.

When creating a video game, there will be problems. Fixing a problem creates even more problems, and so on. It’s frustrating, and it takes a lot of time. Wall glitches like the one shown are easy to fix, simply move the walls closer together. Then shift all the other walls as well in order to stop other holes from popping up. It’s an incredibly long process, but it’s fixable thank goodness.


8-3: Bug fixes

Time: 7 hours