Tag Archives: modding

Day 25: BETA TESTERS NEEDED

ScreenShot14

Politely ask and I will send you the mod!

Today I finished. I think. I packaged the mod, it’s ready to be released. Hopefully. A few close friends are beta testing.

YOU CAN BETA TEST TOO.

Politely ask and I shall send you a copy of the mod! Hopefully, you know how to use mods.

Timeline:

8-10: Bug fixes

5-10: Compressing, testing

Advertisements

Day 24: Presentations and Bug Fixes

Title Page

There’s a title card now!

Anyways, yesterday wasn’t exactly a learning day. At all. I mostly fixed bugs in addition to making a presentation for the project.

Timeline:

8-2: Bug fixes

Total: 6 hours

Day 22: Goodness, I missed a day

Sunday: Yesterday I spent a great long while preparing  dialogue for a voice actor who offered to help out. I mostly spent the day attempting to learn how to complete a cut scene, a sort of mini movie in game. It… didn’t work out. Skyrim uses it’s own coding script known as Papyrus in order to program. I lack the time to master it (or even learn it) and, sadly, I need knowledge of it in order to make a cut scene. Luckily, there’s other ways to implement a voice.

Monday (Today): My voice actor read all of her lines. I found that having a separate actor is AMAZING. She was able to record her lines while I ran the computer, cutting down clicking noise in recordings. She also gave small criticisms on silly lines, making the mod that much better. I also spent time adding more dialogue for Sul to say while doing nothing. He had a bad habit of repeating the same gobbily-gook over and over again until my ears bled. I also spent some time fixing glitches.

Timeline, Sunday:

Failing horribly at cut scene lessons: 9-12

Adding lines for my wonderful voice actor: 4-7

Total: 6 Hours

Timeline, Today

Marching in parade: 8:30 – 11

Recording lines: 11-2

Adding lines for Sul: 4-6

Total time: 8 Hours

Day 20: When I Get Where I’m Going…

Or how about, “when I know where I’m going.”  It took all day, but now players may use a quest! The mod could be released as is, but there’s so much to be added…

Timeline:

8-2: Quest

6-8: Testing Sul

Total Time: 8 Hours. Eh.

Day 19: But That Doesn’t Mean You Can’t Go Back!

Glory glory! Yesterday was very busy, but I got one important thing done: I got Sul to taunt! Joel of Deck19.com got back to my email, and helped me fix Sul’s silence issue. What a guy. I got in about 2 hours of work, along with a bunch of meetings. Full day.

Today was also somewhat busy. I began making… a quest! A quest is a guide for the player to follow in order to efficiently absorb narrative, or even just get dragged along. Mine, for now, is simply groundwork. But, it’s coming along nicely.

Timeline:

8-10: Fixing Sul’s dialogue

10:30-11:30: Marching practice

2-5: Quest work

6-9: Beta testing (thank you, T. Lawrence)  and more quest work!

Total work time: 9 Hours!

Day 17: Then, you move on

Oh well

Well, not everything works. Fact of life. Best thing to do is to move on. Sul here has a lot of dialogue that he may or may not say. But, right now’s he’s a wonderful follower with a unique voice. Eventually I’ll get him to say a lot more but for now, he’s doing what I wanted him to do. I have to move on to making a quest, so I’m leaving him as is for now.

Today was a LOT of bug searching. I simply can not find out why he doesn’t taunt. Sul also has an issue of not commenting on areas like he’s supposed to. No matter, he’ll live. Maybe. I got him to grunt when shoved, so at least that’s working.

Timeline:

9-11: AP history study session

12-3:30: AP History Test

5-8: Bug Fixing

Total work time: 7.5 hours. Pretty good.

 

Day 15: Now with Sound!

photo

Well. A lot got done today. A lot a lot.

First of all, let’s cover a lesson on audio. Audio is incredibly important in a video game. In fact, audio is incredibly important in just about anything (even books are better with a little music playing in the background). However, only good audio is acceptable. Bad audio is… disgusting. Grainy, echo-y, you name it. Bad audio simply destroys an experience. So many good mods are ruined by poor audio quality. That said, it’s somewhat difficult to get good sound files. Few people have in house recording studios with excellent equipment. Luckily, I made do with what I have.

First, I have a Blue Snowball Ice microphone. It was about $30, and it gets the job done. It connects via USB to my computer. Then, I have a pop filter, which prevents spit from hitting my microphone and making a “pop” noise. In audition to this, I have a dampening box to cut out any echo or outside noise. I made this box today, actually, out of nothing but cardboard and towels. This gives me some pretty good quality audio, which I’m very proud of. I also cut down on noise around my desk while recording, in audition to watching my breathing and pronunciation.

Maybe some samples are in order.

Here’s the bad.

Here’s the good.

That’s the difference between a playable mod, and a mod that is quickly uninstalled and deleted.

Anyways, that recording was used TODAY to make our hero talk! He is fully functional as a custom voiced follower! But he’s not finished yet. Not at all…

Timeline

7:30- 9: Build the follower

9-10: Build dampening box

10-1 Gut the follower, add some functionality back

2:30-3:30: Band Practice

8 – 10: Record audio, repair follower functionality

Total work time: 15.5 hours. Jezum…